

If the student cannot provide antonyms to all the words on the card correctly he/she does not receive the tokens/chips indicated. The student then places the chips on the CONNECT FOUR game board. Once the student provides the correct antonyms to given words, the team then receives the number of chips indicated at the top of the card (1,2 or 3).

The teacher then reads the words, one at a time, to that student and the student must provide the antonym to each word read. One student from the team then draws a card from the top of the pile. Shuffle the “ANTONYM” question cards and place them in a pile face down in front of students. The object of the game is to get four chips in a row, horizontally, vertically or diagonally. Each team is told what colored chips/tokens they will be using to play the game. Separate the students in your group into two teams… TEAM A and TEAM B.Choose the cards that best meet the needs of your students. Level One words (pages 6-10) are more common or easier for younger students.

Print one copy of the “ANTONYM” question cards (pages 6-16) on cardstock and laminate for durability.Print one “CONNECT FOUR “ game board (page 4) on cardstock and laminate for durability.Each team will need approximately 20-25 chips/tokens. ➢Two different sets of colored chips/tokens, one colored set of chips/tokens for each team. Level Two- more challenging vocabulary words.Level One - more common or easier words for younger students.➢Tier 2 Vocabulary words that are frequently found in the repertoire of mature language users instruction in these types of words can have a strong impact on language functioning The preparation time is extremely minimal for the therapist and the game format is simple for even the youngest students. This game allows therapy sessions to be motivating as well as productive. The instructor may choose the cards he/she wishes to use to play the game. Many vocabulary words used focus on “Tier 2” vocabulary words that are frequently found in the repertoire of mature language users instruction in these types of words can have a strong impact on language functioning. The therapist determines the level of difficulty and the extent of prompting or coaching each student will need while playing the game. Level One words are more common or easier for younger students. Level One and Level Two antonyms are included in this game. This game provides therapists with a fun and motivating game to use with their school aged students while targeting the development of receptive and expressive vocabulary in order to increase student’s comprehension skills and oral expression. Keep language therapy fun, exciting and engaging.
